Prof.
Clements Notes/Hints for Physics Courses
Chapter
2 Open Stax College Physics or Most Introductory Physics Courses
Part
1: Displacement, Vectors, Speed, Velocity, Acceleration
I
highly recommend that you go
to the web site https://openstax.org/details/books/college-physics
to access the free OpenStax College Physics textbook and resources.
YouTube
videos of my (usually short) lectures and example problems are
indexed at http://www.physics.gpclements.com/
. There are also a few videos that give review of basic math tools
that are used in an introductory physics course.
Terms you should know
after this unit: displacement, delta, scalar, vector, speed,
velocity, acceleration, average, instantaneous
The
study of motion will occupy a significant portion of the first
semester of a physics class. This chapter presents the description
of motion. Later chapters will present the cause of motion (force).
It is important to have a good foundation on the description of
motion so you can better understand situations where the force needs
to be analyzed. A simplification in this chapter is that we will
only let objects move in one line. The object may move back and
forth, or up and down, but the motion will be in a straight line.
Displacement
In
order to describe the motion of an object we need to make
measurements of the position as a function of time. Position
measurements are made in a reference frame. A straight line with a
zero mark at some location can be a reference frame.
Displacement
is the change in position of an object. When working in one
dimension the direction of change is indicated by a + or - in front
of the size of the displacement.
X = Xf - Xo where Xf is the final
position and Xo is the initial position. The
(delta) symbol tells us to subtract two numbers. You only need the
final and initial position values. We do not need to keep track of
the intermediate positions of the object.
A
certain person walks 80 cm North, 60 cm South and 30 cm North. What
is the displacement?
Answer:size
of the displacement: 50 cm direction of the displacement North
Note
that displacement answer is incomplete if it is missing either the
size (magnitude) of the displacement or the direction.
Along
our X axis we will use + to indicate displacement in the positive
direction. A - sign will indicate displacement in the negative
direction.
In
the real world objects seldom travel on a perfectly straight line
with no reversals of motion. As real objects move they will move
along curves and straight lines and may back up. The total path
length covered is called the distance traveled.
How
does distance differ from displacement?
Distance
traveled is usually larger than the magnitude of the displacement.
Remember, displacement is measured in a straight line.
Distance
traveled can be equal to the magnitude of the displacement if the
motion is in a straight line with no reversal of motion.
Vectors,
Scalars, Coordinate Systems
Quantities
that have both a size (magnitude) and direction are called vectors.
Displacement is a vector. The + or - sign is enough to indicate
direction. You don't have to use words such as left or right to
describe the direction of the displacement.
Examples
of vectors: displacement, velocity, acceleration, force, electric
field …
Examples
of scalars: temperature, mass, speed ...
The
main difference between a scalar and a vector is that the scalar does
not have a direction.
You
will be using the Cartesian coordinate system (three axes at right
angles to each other, X Y Z). Usually discussions are restricted to
motion in at most 2 dimensions. For horizontal motion I will
describe positions along a X axis. For vertical motion I will
describe positions along a Y axis.
As
you work on problems you must choose the positive direction and the
negative direction. You should label this direction with a + on the
sketch you make for the problem. Once you select the + direction you
must make sure all of the values you write down from the word problem
are consistent with the + direction you have selected. i.e. If you
choose the + direction to the right and the object moves to the right
5 meters in 2 seconds you would use a displacement value of + 5
meters.
You
will often have some freedom in where to place the origin of the
coordinate system. The placement of the origin does not affect the
results of motion calculations. i.e. For an object moving on a
straight track it doesn't matter if we choose the origin (X = 0) of
the coordinate system to be at the left edge of a track or at the
middle of the track or at the right edge of the track. The position
numbers do change, but the important quantities of velocity and
acceleration will be the same regardless of the location of the
origin of the coordinate system.
Time,
Velocity, Speed
When
time has elapsed there will be a change. e.g. the hands of clock
have moved, your heart has made a beat, a leaf has moved, a sound has
been detected, the Earth has moved in its orbit around the Sun, etc.
The time for motion to take place will be used in calculating
velocity and speed. We will often refer to some clock and say the
time on the clock is 0 seconds at the start of the motion and equal
to some value, t, at the end of the motion. The time interval, Δt =
tf -to, will simplify to just tf
when
t0
has a value of 0.
The
average velocity is found by dividing displacement by time. Because
displacement is a vector the velocity is also a vector. If an object
has a displacement of +8 meters in 4 seconds the average velocity is
+2 meters/second. The “+” sign indicates the direction is to the
right on the axis.
Instantaneous
velocity, v, is the velocity of the object at a particular instant of
time.
Consider
a car stopped a red light on a city street. Suppose that after the
light turns green the driver presses lightly on the gas pedal for two
seconds and the car starts moving faster and faster until it reaches
some final velocity. During this two second time interval after the
light turns green the car will have some average velocity (that will
be smaller than the final velocity). The instantaneous velocity will
be different at each instant of time until the car reaches its final
velocity. The speedometer of the car (approximately) gives the
velocity at each instant of time.
Instantaneous
velocity, v, can be found by calculating
X / t as
t approaches 0. This requires the use of Calculus.
Another term
that describes motion is speed. Speed and velocity are usually much
different quantities. The distinction in these quantities comes from
using the distance traveled or the displacement.
The
average speed = (total distance traveled) / (time required)
Speed
is a scalar because it does not have a direction.
One
can also calculate the instantaneous speed by considering a very
small time interval.
How
far did you drive to come to your school to class?
How
much time was required for the trip?
Calculate
your average speed distance/time
Imagine
a map of your journey and estimate the displacement. Calculate your
average velocity.
displacement/time
→ ______________ ____________
(The
first blank is for the magnitude of the average velocity and the
second blank is for the direction.)
The
average velocity value usually be smaller than the average speed.
This occurs because the straight line displacement magnitude is
usually smaller than the distance traveled (that includes curves,
etc.)
The size of the instantaneous velocity is called the speed of the
object. Speed does not have a direction. Quantities that do not have
an associated direction are called scalars. Speed is a scalar.
Acceleration
The
measure of the rate of change of velocity is called acceleration.
The average acceleration is found by dividing the quantities v
and t.
aavg
= v/ t
The direction of the acceleration should be specified,
but this can be done with + and - .
Suppose
an object has a velocity of + 2 m/s at time = 0 seconds and then has
a velocity of +9 m/s at a time of 2 seconds. What is the average
acceleration?
Answer:
The average acceleration is ( 9 m/s - 2 m/s) / 2 seconds or (7 m/s) /
2s or +3.5 m/s2
The
meaning of an acceleration of +3.5 m/s2 is that the
velocity is increasing by 3.5 m/s every second. If the acceleration
value is constant, the velocity would be 2 m/s at time 0, 5.5 m/s at
time = 1 second, and 9 m/s at time = 2 seconds. If the acceleration
continues the velocity would be 12.5 m/s at time = 3 seconds.
Some
texts discuss deceleration. The key concept is that if the
acceleration has a - (negative) value then the velocity is becoming
more negative each second. Acceleration values will be + and - in
homework and exam problems. e.g. At time = 0 the velocity is 15 m/s
and the acceleration is -4 m/s2. At time = 1 second the
velocity would be 11 m/s. At time = 2 seconds the velocity would be
7 m/s, etc.
Note
that the mathematical procedure used to calculate average velocity is
the same as the procedure used for calculating average acceleration:
a difference is divided by a time interval.
The
instantaneous acceleration is the acceleration value at an instant in
time.
An
estimate can be made for the instantaneous velocity at some desired
time, t, from the graph of position vs time. The method involves: 1)
Draw a straight line that grazes the graph of position vs time at the
desired time, t. This line is often called a “tangent” line. On
each side of the place where the straight line touches the graph of
position vs time, there will be equal gaps between the straight line
and the graph of position vs time. See your textbook for examples.
2) Calculate the slope of the straight line (rise/run). This is the
instantaneous velocity.
A
similar procedure for the graph of velocity vs time will yield values
for the instantaneous acceleration.
These
calculations for instantaneous velocity and acceleration will be
approximate as you cannot draw a “perfect” tangent line, nor
calculate the exact value of the slope. You will use equations later
in this chapter to obtain better values for the velocity and
acceleration.
Your textbook
probably shows
some graphical representation of motion with
graphs of position vs time, velocity vs time, and acceleration vs
time. You should work through some of the examples in your
textbook and ask your instructor if you have questions.
You
should be able to make approximately accurate graphs of velocity and
acceleration if you are given the graph of position vs. time. Some
instructors do not have you make numeric calculations in creating the
velocity or acceleration graphs. Important concepts regarding motion
can be obtained by just estimating the value of the velocity and
acceleration (especially if it is +, 0, or -) at various times. The
graph is then quickly sketched.
Check
your understanding of the concepts with these statements.
1. If the velocity is zero the acceleration does
not have to be zero. e.g. If you toss a ball upward, at the instant
the ball is at its highest position the velocity is zero but the
acceleration is still -9.8 m/s2
. Think this through. If you say the acceleration is zero for the
ball at the top of its motion, then the velocity would not change
(remember acceleration = change in velocity/time), and the position
of the ball would not change (if velocity is zero the position is not
changing). The ball would just hang in the air some distance above
the ground!
This point is very important. Understanding the
next two statements is key to understanding motion.
Velocity does not control the value of
acceleration!
Acceleration controls the future value of the
velocity!
2. TRUE or FALSE If the velocity is positive
then the acceleration is positive.
Answer: False. The acceleration could be -, 0,
or +. You must subtract two velocities to obtain acceleration. One
velocity number is insufficient data to claim a certain value for the
acceleration.
3. TRUE or FALSE If the acceleration is zero then
the velocity is zero.
Answer: False. The velocity could be some
constant value such as 5 m/s. The acceleration is found from ( 5 m/
s - 5 m/ s ) / time interval, which is 0 m/s2
.
What is the meaning of an acceleration of - 3 m/s2
?
Answer: The velocity is decreasing by 3 m/s every second.
Copyright©
2017 by Greg Clements Permission is granted to reproduce this
document as long as 1) this copyright notice is included, 2) no
charge of any kind is made, and, 3) the use is for an educational
purpose. Editing of the document
to suit your own class style and purposes is allowed.Reading
Guide Chapter 2 Sections 1 to 4 Page 37 in pdf file OpenStax
College Physics
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