Prof.
Clements Notes/Hints for Physics Courses
Chapter
3 Open Stax College Physics or Most Introductory Physics Courses
Right
Triangles, Analytic Addition of Vectors, Projectile Motion
I
highly recommend that you go to the web site
https://openstax.org/details/books/college-physics
to access the free OpenStax College Physics textbook and resources.
YouTube
videos of my (usually short) lectures and example problems are
indexed at http://www.physics.gpclements.com/
. There are also a few videos that give review of basic math tools
that are used in an introductory physics course.
Terms
you should know at the end of this unit: analytic addition,
component, hypotenuse, projectile motion
Vector
Addition and Subtraction Using Analytical Methods
Analytic
addition of vectors produces accurate results. This is the preferred
method for adding vectors. Having said that, it is worth your time
to still make a quick graphical solution to all vector addition
problems before you apply analytical methods. This will help you
catch errors in your calculations.
In
the typical problem you have two vectors that are specified with
their magnitude (length) and angle to the positive X axis given. In
the analytical method you will break the vectors into components
using sine and cosine, add the X components, add the Y components,
and then find the resultant vector's magnitude and angle.
Be
careful in your thinking if you see Ax + Ay = A in a textbook.
The bold font should remind you that these quantities are vectors
and must be added using the rules for adding vectors, not the rules
of algebra you are used to using with numbers. It is never allowed
to do a simple addition of the X and Y component values so it might
be better to call Ax + Ay = A vector reconstruction rather
than vector addition. You will use the X and Y components to find
the resultant vector, A. The magnitude of A is found using
the Pythagorean theorem and the angle of the vector is found by using
the inverse tangent function and your brain. (i.e. The inverse
tangent function does not always give the right result.
Analytical
(mathematical) addition of vectors ( C = A + B ) is performed
by
1)
finding the components of each vector A and B,
2)
adding “like” components i.e. CX = AX +
BX , Cy = Ay + By
3)
reconstructing C.
The
image below gives a review of Right Triangles, sine, cosine, tangent,
and the Pythagorean Theorem.
To
perform the mathematical addition of vectors we must be able to
resolve vectors into their components. This is accomplished by the
trigonometric calculations for a right triangle. The vector is
always the hypotenuse in the right triangle. The X and Y
components are the sides of the right triangle. If the angle is
given in standard form (i.e. measured counterclockwise from the
positive X axis) then you can always use the relationships below to
find the components of the vector. If A is the magnitude of the
vector then
AX
= A cos (theta) and AY = A sin (theta) .
Suppose
a certain vector has a magnitude of 12 meters and a direction of 37
degrees from the positive X axis. What are the values of the
components of the vector?
AX
= 12 cos(37o) → 9.58 meters Ay =
12 sin(37o) → 7.22 meters
If
you are given the components of a vector you can reconstruct
the vector using the Pythagorean Theorem and the tangent function
(plus thinking).
(
) ½ represents square root
A = ( AX2 +
AY2 ) ½ tan(theta) = AY
/AX (theta) is found by applying tan-1 to both
sides of this relationship. The angle found will only be correct if
the vector is in the first or fourth quadrant (X component is
positive). If the X component is negative you must adjust the angle
by 180o . Your sketch of the graphical addition of the
two vectors should help you find the correct angle.
Perform
the reconstruction of A using the AX and AY
values given above.
A
= ( (9.58)2 + (7.22)2 )½ →
11.996 or 12 meters
tan(theta) = AY /AX tan-1 ( tan(theta) ) = tan-1 (AY /AX) → (theta) = tan-1 (7.22 / 9.58) → (theta) = 37o
If
your calculator does not produce this result for the angle check that
the mode of the calculator is set for degrees, not radians.
Suppose
A has a length of 3 meters and an angle of 30 degrees, B
has a length of 7 meters and an
angle
of 160 degrees. Find C = A + B.
AX
= 3 cos(30o) → 2.598 meters Ay =
3 sin(30o) → 1.5 meters
BX
= 7 cos(160o) → -6.578 meters By =
7 sin(160o) → 2.394 meters
CX
= -3.9798 Cy =
3.894
C
= ( (-3.9798)2 + (3.894)2 )½ →
5.57 meters
tan(theta) = AY /AX (theta) = tan-1
(3.894 / -3.9798) → (theta) = -44.4o but this angle
is incorrect. The
result vector, C, is in the second quadrant.
In
this situation you must add 180o to -44.4o to
produce the correct value
for (theta) of 135.6o .
Vector
addition can be extended to any number of vectors. The following
image shows how to add three vectors.
When
a problem has two dimensions you must work the problem using vector
techniques. Make a vector diagram before you attempt to solve the
problem.
You
should work some example problems and let your instructor know if you
have questions.
Projectile
Motion
Displacement,
velocity, and acceleration are vectors. When motion occurs in a
direction not aligned with either the X or Y axis you must work two
problems simultaneously. It is very important that you keep all X
quantities (horizontal motion) in one equation and all
Y quantities (vertical motion) in a separate equation.
The only quantity which will be common to both equations is the time
value, t.
Your
result will have X and Y components of the position, velocity, and
acceleration. You will need to reconstruct the vector to determine
the magnitude and angle of the displacement or velocity or
acceleration.
Projectile
motion refers to motion which takes place near the surface of a large
mass (e.g. the earth).
Carefully
toss a soft object to another person and have the person throw the
object back to you. Watch the object carefully as it flies through
the air. The object is undergoing projectile motion. In projectile
motion the vertical acceleration is -9.80 m/s2 (assuming
the object is moving near the earth, not Mars etc.) and the value of
the horizontal acceleration is 0! (As long as we ignore air
resistance.)
Recall
that acceleration determines how the velocity changes. Because the
horizontal acceleration is 0 the horizontal velocity is constant!
Solving
Projectile Motion Problems
Because
the acceleration in the X (horizontal) direction is zero the
kinematic equations for the X motion simplify to distance = (initial
X component of velocity) * time. The Y (vertical) equations will
contain -9.8 m/s2 for the acceleration value.
It
is very important that you sketch the problem in projectile motion
problems. You must choose a positive direction for the horizontal
and vertical motion. I will choose upward to be the positive
direction. You must choose the location for 0 for both the horizontal
and vertical coordinates. I will usually choose ground level to be
the 0 location for the X and Y values.
Here
is the link for the PhET Cannon projectile motion simulation. Click
the “Play” button arrow on the graphic to run the simulation.
Your computer will need to have JAVA installed.
http://phet.colorado.edu/en/simulation/projectile-motion
The
following projectile motion example shows how to calculate the 1)
maximum height, 2) time in the air, 3) landing location.
The
following projectile motion example analyzes the motion of a
basketball.
The
following projectile motion example analyzes a situation in which two
balls collide.
Copyright©
2017 by Greg Clements Permission is granted to reproduce this
document as long as 1) this copyright notice is included, 2) no
charge of any kind is made, and, 3) the use is for an educational
purpose. Editing of the document to suit your own class style and
purposes is allowed.
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